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SwordBounce Pack

Updated: Mar 17, 2020





















































About This Game SwordBounce is a linear pixel art puzzle platformer (I know) in which you can use your sword to bounce on obstacles in your path, among other similar things. You will also find upgrades to your sword which increase mobility and your puzzle solving ability. Delve Deep and Don't Give Up!After waking up in a strange place, you venture downward into the dreary depths to discover the mysteries of these seemingly forgotten passageways.FEATURESOver 150 Challenging Levels to Complete10 Secrets to Discover10 Color Palettes to Unlock4 Upgrades to Collect4 Color Minimalist Styled Pixel Art a09c17d780 Title: SwordBounceGenre: Action, IndieDeveloper:GogglesKittyPublisher:GogglesKittyRelease Date: 19 May, 2018 SwordBounce Pack sword bounce Fantastic game with an original concept, a great level design, and lot of challengues. It is a 2D platform game in which you use your sword to bounce over all kind of hazards. This may sound simple, but first of all, its really original ( i only saw this kind of gameplay on Hollow Knight, and it wasn't the main concept ), and second, is way more complex than might you think initially.The levels are very challenging and the sword-bounce is used in many different ways. You unlock some powerups that makes this gameplay even more complex, and also there are secret levels, whose level design is unique and very different form the main game.Definetely 100% recommended ( and btw the price is ridiculous considering the amount of effort behind this title ).. Swordbounce is a unique, difficult, polished, and rage inducing precision platformer.Pros:New and interesting mechanics added every world10 Secret stages to complete (each with their own unique gimmick)Polished level designTight controlsCheap price Cons? nothing stood out as bad to me. this game is seriously rad, and for $5 an absolute steal!. Swordbounce is a unique, difficult, polished, and rage inducing precision platformer.Pros:New and interesting mechanics added every world10 Secret stages to complete (each with their own unique gimmick)Polished level designTight controlsCheap price Cons? nothing stood out as bad to me. this game is seriously rad, and for $5 an absolute steal!. Super fun platformer with interesting mechanics and puzzels :D still playing! come watch gameplay on my channel https:\/\/youtu.be\/NLPeKgsYFfs. Fantastic game with an original concept, a great level design, and lot of challengues. It is a 2D platform game in which you use your sword to bounce over all kind of hazards. This may sound simple, but first of all, its really original ( i only saw this kind of gameplay on Hollow Knight, and it wasn't the main concept ), and second, is way more complex than might you think initially.The levels are very challenging and the sword-bounce is used in many different ways. You unlock some powerups that makes this gameplay even more complex, and also there are secret levels, whose level design is unique and very different form the main game.Definetely 100% recommended ( and btw the price is ridiculous considering the amount of effort behind this title ).. This game is excellent in every aspect. The puzzles are clever, fun and challenging, the character controls feel great, and the music and visual presentation really suit the game. EDIT: After playing longer, I have to mention the later levels become more difficult, and require a sequence of precision jumping to complete. The later stages of the game definitely cater to the hardcore platformer crowd. I can't finish some secret levels for example, I know what I'm supposed to do but my reflexes just aren't good enough. I still recommend this game to everyone, because even with a hundred repeats of the same section, for me it doesn't get frustrating.. Holy crap this game was amazing. This needs to be a staple in the challenging-platformer community. The level design is so good. Sometimes I have to question what makes some platformers good and others not, but this is like the purest essence of whatever that good stuff is. The controls never feel deceptive and I never felt like a death wasn't my fault. Even if I did, the levels are the perfect length. I was skeptical of one-screen levels at first, but they actual vary greatly in size. No screen is ever arbitrarily sized either. The developer knows exactly what he's doing and how much space to give the player.The mechanics are by far the best part. The best platformers are the ones that explore movement mechanics. If you loved the seemingly insignificant but revolutionary fall-jump or flutter in Wings of Vi, or appreciate games like I Wanna Be The Boshy teaching the importance of reserved double jumps, then you'll definitely love the sword bounce mechanic. It is NOT just a gimmick. It forces the player to always be moving, always reacting. Bouncing off a spike seems cute until you realize there's no longer a reason to have a floor. Also, you can bounce off things to the side of you, even if not directly beneath you. Now you're pretty much precision flying, and it's great. I can't stress enough how much this brings to the table.A sign that a platformer is using its mechanics wisely is when you have to digest every level before jumping in, pondering your moveset to find a path in the madness. The developer introduces a few other mechanics, but takes time fleshing out all the possibilites that can result. As such, the difficulty curve is beautiful, besides the secrets that give you a hint of what you're in for. Every object, projectile, and switch can also be bounced off, and the developer uses that to fit so many unique challenges into a small space, of which are then chained together to make mess that, when perfected, can be completed in only 5 seconds. Every level feels different, in the same way that two paintings somehow feel different despite just being paint on a canvas.Seriously, just watch a let's play or something if you're on the fence; you'll know what kind of game this is. I was scared before buying when I saw how little reception this game had. Turns out the only reason it's not popular yet is because people haven't bought it. Now I just want everyone to experience this soon-to-be classic. Like the other reviewers, you probably will too.. It took me a long time, but this game was good enough to make me 100% it.The platforming is super tight. Like N++, this game excels in how it uses its mechanics rather than by having too many. It's very tricky, but levels are short enough to where you never get stuck too long. If you're bored and looking for a new challenge, SwordBounce is probably the game for you. v2.1.1: 9/24/2017v2.1.1 hotfixNew Features:Game now starts in fullscreen. (supposedly, this can causeproblems with some old computers. Let me know in the comments if you run into any issues)About a dozen old enemies can now use the new abilities.+20 weapons and armor. (these items are currently only found in the basic Temple of Bronze store)Balancing:Improved damage from Gravity Spells.Increased Scythe's Sentence from 20% to 25%.Increased Dagger's Contemplate from 35% to 50%.Lowered the benefit and drawback of Philistine by 5%.Misc:Staff shields were incorrectly giving 5 stamina to allies.Fixed a bug involving Academy upgrades being free.Fixed a bug involving the Ghostship displaying thewrong graphics.Fixed a bug that stopped the Goblin Quest frombeing turned in.Contemplate will no longer damage the user.Wind spells will now properly crit.Good luck, and don't die too much.. 3.0.3 Balancing: 6\29\2018v3.0.3 BalancingNew Features:6 more armors added to blacksmith.Balancing:Significantly buffed Gravity magic.Untapped Potential no longer confuses.Untapped Potential now lowers stats by 10%.Empower now lowers health regen by 10%. (was 5%)Buffed Reap and Rapture by 10%.Increased Spiritual Frequency by 33%.Increased base attack strength of heroes past level 10.Increased enemy tech cost by 10%.Enemy tech level ups now increase enemy tech rate by 10.Slightly weakened chapter 1 enemies.Increased gold dropped for tier 2 enemies and some tier 3.Lowered enemy town attack strength by 40%.Lowered Book of Hate from +40% to +35%.Increased healing penalty of Book of Hate from 25% to 35%.Misc:Stopped fading in from happening at times it shouldn't.Fixed Healing Calm.Fixed Mass Paralysis.Fixed Harvest.Skipping chapter 1 now increases enemy tech rate accordingly.Slightly improved some early game dialogue.Updated some early game books.Changed game over music.Shortened game over by 3 seconds.. 3.1.2 Number Reduction: 10/21/2018v3.1.2 Number ReductionFeatures:Frozen Ocean and AP Island are somewhat open. (both of these areas are massive, but currently have little to no fights, zero dungeons, and almost no rewards. Looking for feedback on lag and size per map)An auto-battle accessory is now in the Ghost Store. (itmay use tier 0 skills you don't have, which is fine for now)100+ enemies can now drop candy. (this is extremely rare)25+ enemies can now drop card packages. (this is rare)15 new armors added as enemy drops.Balancing:Reduced player's base stats by 80%.Reduced enemy stats by 75%.Tripled stamina regen from dexterity.Bombs and potions reduced by 75%.Reduced luck damage of Thread by 75%.Reduced staff's mana spells by 75%.Reduced static equipment stats by 50-66%. (intricateweapons only received a 25% reduction)Card ghost encounters are now 40% more powerful.Improved rare item drop rate for tier 0 enemies by 33%.Misc:Fixed reward on step 2 of the ghost bar.Stopped player from re-entering a certain basement.Stopped a Red Temple scene from replaying itself.Stopped golem greatswords from only giving 1h skills.68W1O logo is now skipable.. 3.0.4 Balancing: 7/12/2018v3.0.4 BalancingNew Features:1 new quest added in Katis Mining Camp.1 new quest added in Wooden Edge.1 new quest added in Tower of Reason.1 new quest added in Lampless.Balancing:Doubled EXP bonus from poetry of bloods.Lowered enemy town attack strength by half.Enemy town attack strength can not go below 25%.Increased enemy tech cost by 10%.Increased boss EXP by 5%.Redesigned offensive metal magic to be defense stat only.Buffed luck as a defense against thread magic by 50%.Buffed thread super DoT by 33%.Redesigned and buffed all basic attack skills.Buffed attack growth rate. (this is significant)Buffed defense stat in mace formulas by 20%.All mace skills now use some defense.Mace's slams now have a high chance to knockdown.Mace's strike legs now has an extreme chance to knockdown.Mace's strike chest silence reduced to 25%.Mace's strike chest stamina cost reduced from 65 to 25.Mace's strike chest cooldown increased from 6 to 15.Silence reduced from 5 turns to 3.Sternum stun chance reduced to 50%.Sternum cooldown increased from 4 to 12.Guarding now grants 20 stamina instead of 10.Lowered multiplicative cost of mining by 2%.Cancellous Plating now lowers dexterity by 25%.Enraged enemies now have 25% stun resistance.Lowered luck aspect of bombs by 25%.Buffed stoic scythes by 15%.Increased attack stat of most spears by 10-20%.Increased attack stat of intricate weapons by 25%.Lowered stats on star pendant and star badge by 33%.Lowered Jester Ring's dexterity from 10 to 5.Slightly weakened lower tier Poetry of Bloods.Increased power level of card ghosts by 20%.Halved alchemist reward potions.Misc:Fast battle messages are now up an additional 15 frames.Fixed a few saves that were extremely slow to load.Improved Hollows Arena aesthetics.. BROKE PROTOCOL: Online City RPG Hold The Fort Eggys Games Flash Collection The Unholy Society Wooden Ocean 3.3.4 Hotfix: New Features:Side Step added to most party members.Roll added to most party members.Balancing:Guard now grants 25% gravity resistance.Defend now grants 30% gravity resistance.Misc:Fixed Temple of Hate.. 3.1.1 Hotfix: 10/3/2018v3.1.1 HotfixMisc:Improved teleportation area.Lowered chances of black screen upon loading in.Fixed save in Blue Heart.Stopped a replayable scene in chapter 3. (this alsocaused a small dialogue bug in chapter 4)Fixed text to holy armor spells.. 3.3.1 Town Improvement: 3/22/2019v3.3.1 Town ImprovementFeatures:Added a Motel to the Ghost Town. (shows up at town level 3, and provides economy based on average happiness and art level)Added an Art Gallery to the Ghost Town. (shows up attown level 4, and is used to permanently increase your town's art level and happiness)Musician now gives +1 art level.Balancing:Increased happiness from town level by 66%.Increased happiness from tech level by 50%.Increased happiness from store level by 50%.Misc:Fixed loading in bug for lights and ceilings. (toprotect from a new bug, the game currently doesn't fade out while loading or saving)Fixed Eastern Psuedo Hell savepoint.Fixed some rakenzie cards.Fixed some text.. 3.1.4 Performance: 10/30/2018v3.1.4 PerformanceBalancing:Increased nightmare tech rate by 500.Increased infinite nightmare tech rate by 2000.Significantly buffed mana drain type spells.Slighty buffed mana blast, mana missle, etc.Doubled cost of Hope in your ghost store.Reduced Overflow from +100% to +80%.Buffed Lady Green by 10%.Buffed Sand Crystal by 5%.Misc:Closed Yamen Mansion, Frozen Ocean, and AP Island dueto them still being made. (thanks for the feedback)Removed 3 unused scripts for improved stability and performance.Fixed various bugs and minor issues.. 3.2.8 Stability and Balancing: 2/28/2019v3.2.8 Stability and BalancingNew Features:Black backgrounds for all battles. (this fixes the randomcrashing at the start of random battles. Future updateswill slowly bring backgrounds for each area)Brought back the options menu.Balancing:Lowered most enemy stats by 1-4% on tech levels 1-50.Lowered most enemy stats by 3-5% on tech level 1-20.+150% exp to pentagram fights.Weakened East Katis pentagram fight.Lowered spirit of Treants and Dire Treants by 10%.Lowered attack and dexterity of Assassins by 20%.Lowered attack of Royal Assasins by 10%.Halved health regen of Holy Ghosts and Electric Souls.Lowered exp and gold for Librarian by 25%.Bloodlust now also costs 65 stamina.Apathy now also reduces healing received.Counter now also grants +20% evasion.Remorse now also grants +30% spirit.Weakened all zombie belts.Jester ring no longer provides a dexterity percentage.Jester ring now grants +10% taunt.Misc:Fixed multiple save points.The Edge is slightly less laggy. (this place will besplit into a North and South soon)Fixed stability after leaving waypoints.Fixed a potential bug in newest quest.Pentagram fights now have boss music.

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